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The animation and the facial expressions on the characters are really cute.  I like how the bad character was casted in shadow and have an evil expression on his face.  I also like how you build up anticipation for when the player is about to throw out rock/paper/scissor.  Overall nice reimagination of the childhood game.  

Critically wise, the art style of the stage is more realistic but the character is more toony.  Making the stage more toony can make the game more immersive.  Also the dark part of the stage / character might be a bit too dark, making it hard for some people to see.  Making that part of the stage lighter will still get the message across without making it hard to see.  (A common problem i found in RPG since some darker levels are too dark, forcing me to increase the brightness for the entire game)