BLOCK BUSTER AR
A downloadable game for Windows
WHAT WENT RIGHT:
The gameplay kinda works.
WHAT WENT WRONG:
It turns out my old android test devices can't run AR software packages so I have to order new hardware.
Looking back at my last three projects… they're actually really bad games compared to the rest of the titles. I'm seeing a pattern that if I work on a simple, original idea- the end result almost always ends up being better than something that is complicated, overscoped, and unfocused.
WHAT I LEARNED:
- AR build dependencies reduce the hardware compatibilities on mobile devices. This means that by adding AR to your mobile app that isn't AR centric, you automatically cut out a large portion of your hardware market by adding those features. That's why mobile publishers will separate those features out, because including both actually reduces your market reach.
- Shut off the TV/music when working on hard tasks. There are some tasks that you can multitask with, but for any design work, the less distractions, the more efficient you burn.
- Building a game means building a construct inside of your mind, then printing it to code and testing the system. Most of the design work happens in your head.
- Blindly designing a game will always lead to ruin. Have a design mapped out prior to starting for the greatest chance of success
- Keep Game-A-Week ideas simple, small and original. Be precise with your goals and reduce scope whenever you can.
Status | Released |
Platforms | Windows |
Author | CREATORS WITHOUT BORDERS |
Genre | Action |
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Download
WIN.zip 163 MB
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